The Portfolio for ANI – Game Design Stream

It’s time to face a Robert Frost dilemma: There’re two roads to take in the ANI program. One is for 3D Character Animation Stream (oriented at animators who want to take their craft further into 3D Animation with Maya) and the other one is for 3D Game Art and Design Stream (oriented at those artists who make the bits and pieces that go into modern videogames).

I love both paths, but I have already taken a very good course in CentreNAD for 3D Animation for Film (which was what motivated me to go further and aim for a full bachelor on Animation), so I chose to go for the Game Art path, which has more modelling involved.

However… you need to apply for it.

The creation of a new portfolio scared me and it took me a long while to figure out what to throw in it and what to take away. I took away a lot of my old 3D stuff, but left the car, lots of cartoony or designy stuff was also discarded, pretty much most of my life drawing was stripped from the final piece… and I still feel I went a bit overkill in how many things I crammed into the application.

But it’s done now and I already handed it in.

Wish me luck.

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And now for something completely different…

September is getting closer and I have to switch gears again. It’ll be a while before my next post. Enjoy.

First off, some shameless self-promoting:

I recorded my part of the A Study in Character Development project a few months ago, and the first round is out. Enjoy my weird voice (I’m the one with the overacting hands)

Here’s my track reading the short story.

Back to the drawing side:

One big problem I face is that I get the feeling I do too much of the same if I’m left to my own devices (some might argue that I’d do nothing at all), so I have to make sure that I throw in something different every now and then.

I found an exercise about light and shadow in James Gurney’s blog, suggesting to take away emphasis from the middle tones and just go for contrast. So I decided to give it a try with Inktense pencils and a water brush. It really breathes life into my subway sketches.

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For the comic, I wanted the new episode to look a bit different, even if it had gone through two different techniques in its first chapter with the digital paintings. I wanted to try something closer to Bruce Timm’s simplicity, so I studied some pictures to see how could it work:

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And revamped the design for Rose, who in this universe is a reporter getting into lots of trouble.

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Here she is, between the cop and one of the crooks, trying a mixed technique with watercolor pencils and using colored lineart (in the end I didn’t use the technique for this chapter, but I might use it later on)

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In the digital painting side, I have been obsessed over applying texture and finding out tricks to cheat with them and give the impression of having lots of detail where there isn’t much. Here’s the first instance of that, with Mr. Walken in Sleepy Hollow:

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But I think this one came out much better, with Mads Mikkelsen’s version of Hannibal Lecter:

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To close, I have this sketch that I did under the sweet effects of oxycontin, I forgot the name of the pinup model, but I’d appreciate if someone told me her name, to make sure to put the proper credits:

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Webcomic and bit of life drawing

I have a little side project (besides the weekly digital illustrations and some writing and the other other project) that’s called The Doppelgänger. It’s a webcomic about knowing that you’re a bad person under any possible scenario. You’ll see parallel worlds, sci-fi, self-hate, violence, Noir stylings with drawings by yours truly, words and story by Thibault Kervarech.

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On other matters, I have to confess that I’ve been slacking on my life drawings. I did this little bit in the Gladstone last week. I promise I’ll get serious about it again now that I’m back in the city.

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My stuff in Society6

This year started a bit slower than usual, but it’s giving me time to pursue some personal projects and take some more care of myself. One of the things that I was wanting to do was to post some of my stuff in society6, which is a pretty cool website. So, without further ado:

First, from the movie Hausu, the creepy ghost cat:
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From the movie Behind The Mask: The Legend of Leslie Vernon:
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The little caption is because of this song:

This is from an older movie. Peter Lorre’s most intriguing villain, the fantastic Dr. Gogol from Mad Love:
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I cleaned up one of the props from last semester to make the Ultimate Necronomicon Evangelist T-Shirt:
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I cleaned up these caricatures I did with copics:

Clark Gable:
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Greta Garbo:
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Clint Eastwood:
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And last, but not least, the baboon from Digital Painting makes for an amazing iPhone case:
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Undead Redhead

I loved doing this little piece. It’s for Jen Frankel’s next project, a webseries about the hardships of being an undead redhead bridesmaid and going back to a life where you no longer belong. I read the script and loved it. I’m a sucker for zombie stories, and I loved the metaphor behind this one. So, please send her all your money (or you know, the kickstarter or indiegogo as soon as it’s up). That way, I’ll be doing the boards and art-related craziness for the project.

Enjoy!