It’s time to face a Robert Frost dilemma: There’re two roads to take in the ANI program. One is for 3D Character Animation Stream (oriented at animators who want to take their craft further into 3D Animation with Maya) and the other one is for 3D Game Art and Design Stream (oriented at those artists who make the bits and pieces that go into modern videogames).
I love both paths, but I have already taken a very good course in CentreNAD for 3D Animation for Film (which was what motivated me to go further and aim for a full bachelor on Animation), so I chose to go for the Game Art path, which has more modelling involved.
However… you need to apply for it.
The creation of a new portfolio scared me and it took me a long while to figure out what to throw in it and what to take away. I took away a lot of my old 3D stuff, but left the car, lots of cartoony or designy stuff was also discarded, pretty much most of my life drawing was stripped from the final piece… and I still feel I went a bit overkill in how many things I crammed into the application.
But it’s done now and I already handed it in.
Wish me luck.
I went to the zoo with some of my friends from Seneca to watch Pandas and draw and be bribed with coffee. It was fun! And here are the drawings I did (and no pictures of me scared of children and people wearing panda masks)
I would have included the names of the animals, but I’m almost illiterate in biology/zoology. Enjoy them nonetheless.
This year’s pencil tests:
The digital painting reel:
My compositing reel:
My animations from Centre NAD:
My first 3D animation:
Live action VFX:
My 3D models:
Graves makes a neat book every year showcasing the Animation students in Seneca, and I just finished doing my little contribution to it. It was hard to cram in a whole year of training.
This is what I did during my first year of Life Drawing. Let’s go over it slowly, so you can see the progress (or lack of it).
I was asked by Werner to draw a skeleton as part of my first assignment. I panicked. Everyone else seemed to have been taking something called “fundies” (which I suspected involved learning all this anatomy stuff beforehand). I had no idea what to draw when I was looking at the skeleton in the classroom. Everyone else around me looked like they knew what they were doing. And they had Conté sticks! I used my sanguine pencil and pretended to know what I was doing as well. I did my best, I swear.
Can you see how I think a human being looks like inside? My view of the world is askew and out there in newsprint for everyone to see. I still love it because it was my first skeleton, and its big head is because I mostly drew cartoony stuff before getting in the program.
This was the third try by the way, it still sucked.
Then, just because I’m stubborn, I stayed in the room for the rest of the semester:
Let’s start looking at the separate parts:
That wasn’t too painful (except for the sleepless nights, the fear of failure and the back pains). But there was this little thing Werner told us to do: Rotate the pelvis.
It was useful. It was also hard to do and I forgot most of it by second semester. I should be drawing more pelvises.
Life Drawing, as you may suspect, involves drawing naked people as well. So, there’s some academic nudity:
One thing I loved was that I could hand in as homework the thing I do without being asked to: Draw strangers in my sketchbook.